JORDAN REDSHAW
3D Artist
MARIO KART X TRACK PROJECT
2018
Through my second semester at Bradford University, I had the option to take my environmental skills to the next level in the Masters module of last years Environment Set and Prop Creation.
Once I was selected to go ahead with switching to this module I got the brief document from my tutor.
The brief was to create a next-gen Mario Kart track and so I decided to create an environment that has a certain mystery and culturally important.
I started to research as much inspiration as I could about the Polynesian culture. This ranged from buildings to masks.
Once I had gained enough information and inspiration, I decided to use Easter Island as the layout template as this was a perfect choice that seeped in culture and mystery.
I use a variety of tools to get the island size and shape. Though sculpting I made a high poly version of the island and from there I re-topologised for a low poly version. With these separate meshes, I baked in Substance for height and normal maps. After I baked I started painting the material.s to which the result you see now.
Due to the texture limit of 120mb I used .png for everything as well as the majority of the resolution sizes at 512x512, thankfully most of the textures fit on a 4k texture map which helped with organising the Hypershader and Maya scene as a whole.
For submission I choose to render with Arnold as I wanted to explore what it could offer. I feel like some of the single render images came out too noisy but I'm glad the camera fly-through came out nice. Because it was my first time rendering with Arnold, I had to make sure everything was good to go but unfortunately I made mistakes with meshes in places they shouldn't be. I would of gone back to re-render but due to time constraints I could not spend another 3 days rendering again.
Throughout this module I learned a more about the pipeline rendering aspects which will go a long way in my next environment project.
Details:
Game Environment
2018
607,975 Triangle
Autodesk Maya
Arnold Renderer
Substance Painter
Photoshop