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HKMK23 HANDGUN

2013

This project was a personal one as it is heavily inspired by Hideo Kojima's Metal Gear Solid series.

 

I originally wanted to model and texture the USP type handgun from the series but I ended up turning to real life models and taking elements from each one.

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The mesh itself was modeled back in 2013 but The texturing and rendering was only finished recently mainly because of the time I sank into my degree. 

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The reason why I went back to this model was because I wanted a project for Substance Painter as it was the first time using the software. 

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Overall I'm really happy with the outcome as I've learned so much about digital painting and 3D creation. 

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Details:

Game Prop

2013

1,830Triangles

Autodesk Maya

Substance Painter

Marmoset Toolbag 3

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