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REY STAR WARS

2017

This project was a part of the 3D Character Creation module at Bradford University. 

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I decided to create Rey from Star Wars as I felt she will provide a competent challenge in a way that I can learn and grow from.

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I started with a female body mesh and I blocked out and simplified her in Maya. Soon after I cut away areas which would later become Reys clothes.

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Once the base mesh was finished I started the sculpt in Mudbox, adding detail to each separate mesh level by level. The end result is the turntable video with the most detail.

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After the sculpt was done and painted, I exported it all as texture maps and used Photoshop and Shadermap 3 to clean up and merge them. 

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Once the textures was finalized, I retopolagised in Maya with unfortunate results. As you can see the difference between the image renders and Mudbox video render, I lost a lot of detail through this process. My intention with this step would have been to use Topgun to retopolagise but due to time constraints I had to stick with Maya. 

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The final renders are in Keyshot which present the model nicely. The module was a huge challenge for me as this was my first character and I learned a lot about the pipeline as a whole. Rey is a step forward towards the quality that I aim to achieve but I feel I miss the mark with this character due to lack of knowledge and experience.  

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Details:

Game Character

2017

10,489 Faces

Autodesk Maya + Mudbox

Photoshop

Shadermap 3

Keyshot

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Rey Star Wars Turntable

Rey Star Wars Turntable

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