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OLD LIBRARY

2017

This environment was a part of three choices for my Environment and Prop Design module at Bradford University.

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I chose this as the dimensions that were provided in the brief ensured that there was a degree of creative freedom. There were also a range of possibilities for an effective colour palette and a range of design choices.

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For the process, I first drew up some room layouts on Photoshop to see which would be the best for the style I was going for. 

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After I had selected the layout, I modeled the room floor and began modeling elements such as the staircase and columns. Once the room was modeled in terms of layout, I then started with my props, I had twenty or so ideas but due the the poly count constraint I could only model and texture around seventeen. The rest being more environmental sets rather than intractable props.

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The lighting was a major challenge to get over, I originally wanted light rays to shine through the stained glass windows creating a pattern on the floor but due to time constraints coming closer to submission I had to settle with the lighting I already had. 

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For submission I choose to render with Mentalray but after submission I rendered these particular shots in Keyshot and it was my first environment rendered with Keyshot. 

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Through this module I learned a lot about the pipeline and lighting aspects which will help me in my next environment project.

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Details:

Game Environment

2017

40,453 Triangles

Autodesk Maya

Photoshop

Keyshot

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